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mdr

About

Mattias De Ridder.

Software engineer with a UX background.

I'm in Ghent, working at Esko on software for the global packaging-design industry.

I started out in electronics — Arduino, PCB layout, the slog of getting a small product through CE approval — and that's where the taste for tight feedback loops came from. Design came next: four years at smartphoto group as front-end + UX, on the multilingual storefront — homepage, search, the account flow — across their European markets.

After smartphoto, a year in Québec at Agrilog on backend scalability and real-time data (TypeScript, PostgreSQL, ElasticSearch, GraphQL, socket servers). Then back to Belgium for Esko.

Outside the day job: a personal AI operating system called JANE, a reference implementation for MCP-driven agents, fourteen browser games you can play right here, and an Instagram series explaining frontier tech (AI, quantum, CRISPR) for non-specialists.

Two through-lines: I prefer a working prototype to a perfect spec, and motion should mean something. The rest is in the work.

The personal brands — WLBT, the photography account, the merch experiments — each get their own write-up under /brands.

How I work

Working beats perfect.

Smallest version end to end, then iterate. The shape of the answer almost always changes once code exists.

Motion should mean something.

If it's not communicating state, it's decoration. Decoration ages badly.

Audit what you can.

Logs, types, accessibility, performance budgets. Easy to skip until they matter — then very expensive.

Timeline

  1. 2026

    / AI

    JANE & this site

    Building JANE — a personal AI OS with deterministic workflows and an append-only audit log. Launching mattiasderidder.com as the home for everything.

  2. Late 2024 — now

    / Work

    Software engineer · Esko (Veralto)

    Building software for the global packaging-design industry. Ghent, Belgium.

  3. 2025

    / Multi

    MCP Todo Flow · Network Intelligence OS · Pedri

    Reference implementation for MCP integration. AI-powered contact discovery. Multilingual artist platform shipped for a client.

  4. 2024

    / Games

    Aether Drift · portfolio-2024 · 3D Tetris

    Phaser dream platformer with Firebase backend. Three.js portfolio. Cylindrical Tetris prototype.

  5. 2023 — 2024

    / Work

    Full-stack developer · Agrilog Inc.

    Backend scalability + real-time. TypeScript, PostgreSQL, ElasticSearch, GraphQL, socket servers, edge-computing integration. Led SDLC + design-system work in Next.js.

  6. 2018 — 2022

    / Work

    Front-end developer & UX/UI designer · smartphoto group

    Led a multilingual web application across 14 countries. Built an internal design system. User research, usability testing, mobile-first React.

  7. 2017 — 2018

    / Work

    Web developer · t'Rozenland

    Full lifecycle of multi-page sites for the landscaping industry — design through maintenance.

  8. 2013 — 2018

    / Study

    HOWEST — Hogeschool West-Vlaanderen

    Digital Arts & Entertainment → Devine (Digital Design & Development) → Network Economics. Cross-disciplinary path through 3D, UX/UI, dev, and business.

Stack

Languages

TypeScriptJavaScript (ES6+)PythonRust (learning)

Frameworks

Next.jsReactExpressNode.jsPhaserElectron

3D & Animation

Three.jsReact Three FiberGSAPFramer MotionLenis

AI & Agents

MCP SDKOpenAIpgvectorInngest

Backend

PostgreSQLElasticSearchSupabaseRedisGraphQLRESTFirebaseDocker

Design & UX

FigmaSketchAdobe CC (Ps · Ai · Pr · Xd)User researchDesign systemsPrototyping

Tooling

GitJiraWebpackVitePlaywrightVitestGitHub Actions

Outside the work

Things that shape the way the rest of it looks.

  • Guitar — 20 years in

    Started at 12. Mostly fingerstyle, occasionally loud.

  • Drawing since 10

    Saturdays at Kunstacademie Aalst until I aged out. Visual arts → architecture & model building.

  • Electronics first

    Studied electricity / electronics before code. Arduino, assembler, hand-laid PCBs, one CE-approved product.

  • eMTB + hiking

    Hills near Ghent. Trails for thinking time, climbs for the head-clearing.

  • Building physical things

    Model building, Nerf modding, the occasional 3D print. Mostly because screens get tired of you.

  • Long-form reading

    Systems, design, the odd philosophy book. The shelf grows faster than I get through it.

  • Photography

    Mostly travel and slow walks. Lives on a side Instagram, not the work portfolio.

  • Game dev + VR experiments

    The browser games here are the visible part. A pile of half-explored VR prototypes lives offline.

If you’ve seen something here worth a conversation, email works best.

Contact