Legal
Attributions & credits.
This site uses third-party fonts, libraries, and icon sets. Full credits below. If you spot an omission, let me know.
Visuals
No third-party 3D models, stock imagery or purchased assets are bundled. The 3D scenes are procedural geometry generated in code at runtime — there is no model file to credit. The kinetic background on the home page is a CSS-only animated dot grid scoped via mask. Photography, screenshots and brand artwork are my own. Concept screens for unbuildable case studies are SVG composed at screenshot time (see scripts/concept-screens.mjs).
Fonts
- Space Grotesk — Florian Karsten, OFL (display)
- Inter — Rasmus Andersson, OFL (body)
- JetBrains Mono — JetBrains, OFL (code & metadata)
Icons
- Lucide — interface icons, ISC license
- Simple Icons via react-icons — brand logos, CC0 marks (each brand’s trademark stays with its owner)
Libraries
The site stands on the shoulders of permissively-licensed open source:
- Next.js · Vercel (MIT)
- React · Meta (MIT)
- three.js (MIT)
- Framer Motion (MIT)
- Lenis (MIT)
- Tailwind CSS (MIT)
- Shiki (MIT) · Vesper theme
- clsx (MIT)
- tailwind-merge (MIT)
- Lucide React (ISC) · react-icons (MIT)
Embedded games
The games on /games were built by me — the code is my own work — and are embedded via sandboxed iframe. Most are static exports of Next.js projects that live in this repository under games/. Two are not: Neon Phaser is a hand-written HTML + Phaser build and DALL·E 3D Merch is a Vite build — both are checked in as compiled output only.
Some of the older game bundles include art and audio I did not create myself. Where a game embeds a third-party asset it is used under the licence of its source, credited below. If you recognise an asset that should be credited differently or removed, email mattias.deridder [at] outlook.com and I will fix it.
Neon Phaser uses third-party sound in its story and combat scenes:
- “bulletshot” (Target Xplosion OST) by Gumichan01 — weapon fire.
- “Synthetic explosion 1” by Iwan Gabovitch (iwan.tumblr.com) — public domain.
- “The Field Of Dreams” by Paulius Jurgelevičius — public domain.
- “High In The Mountains” by Metaruka (Game-Game OST) — licensed under CC BY-SA.
DALL·E 3D Merch began from a public React Three Fiber tutorial (source) and bundles its scaffolding assets: an environment map from Poly Haven (CC0), the tutorial’s shirt model, and the React, Three.js and Vite logos, each the mark of its project.
- Phaser 3.60.0 (MIT) — the engine behind Neon Phaser and Heli Escape, vendored into the bundle rather than loaded from a CDN
- Howler.js (MIT) — audio in Pinball
- three.js · React Three Fiber · valtio (MIT) — DALL·E 3D Merch
- The Aether Drift source is released under GPL v3.
Client work
Case studies showing client work are published with permission. Each is marked accordingly on its page. Site code and writing © Mattias De Ridder. Aether Drift game source is released under GPL v3.
Disclaimers
- Code samples shown in case studies are for illustration; not all are publicly licensed.
- Status badges reflect maturity, not deployment URLs.
- This site does not set tracking cookies.